![Fabrice Bourrelly](/img/default-banner.jpg)
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Fabrice Bourrelly
United Kingdom
Приєднався 31 сер 2011
Welcome to my channel. I'm an artist and I teach realtime in Unreal Engine as I learn.
I qualified as an architect in 1996 and I've been a self employed 3D visualiser ever since.
I work in my studio in London and have been fortunate to count as clients Google, Bentley, Nike, Anish Kapoor, Thomas Heatherwick, Ideo, an many more.
www.fabricebourrelly.com
www.3dw.co.uk
I qualified as an architect in 1996 and I've been a self employed 3D visualiser ever since.
I work in my studio in London and have been fortunate to count as clients Google, Bentley, Nike, Anish Kapoor, Thomas Heatherwick, Ideo, an many more.
www.fabricebourrelly.com
www.3dw.co.uk
AI and UE5 : How I used AI to create this Architecture scene in Unreal Engine
Have you used AI to create reference to build scenes in Unreal Engine ? I show you the simple process I used for this scene.
I used super simple 2 word prompt to create a reference in Midjourney.
Then made a bare bones model in 3dsmax I exported using a mixture of datasmith (first batch) then FBX for the fixtures and details.
Step 3 was to import very detailed assets from 3dsky.
the landscape was dressed using brushify.io then I added a sun and sky and used sequencer to animate the time of day.
I used super simple 2 word prompt to create a reference in Midjourney.
Then made a bare bones model in 3dsmax I exported using a mixture of datasmith (first batch) then FBX for the fixtures and details.
Step 3 was to import very detailed assets from 3dsky.
the landscape was dressed using brushify.io then I added a sun and sky and used sequencer to animate the time of day.
Переглядів: 7 045
Відео
Cinematography and UE5 : the fundamentals of framing
Переглядів 1,5 тис.11 місяців тому
Framing is the first step to making a visual impact. Whether sketching a portrait or staging a scene for film, framing allows you to direct the viewer's attention. In cinema, it's not only what you show, but also what you deliberately choose not to show that creates mystery and engagement. Framing, is the act of putting a window between you and the world. Like tunnel vision, it negates the spac...
How to animate Materials in UE5 - Parametric design in Unreal Engine 5 and Rhino - Part 3
Переглядів 1 тис.Рік тому
Part 3/3 Learn how we used vertex information to drive an animation on a mesh. This method allows to create thousands of instances of the mesh with hardly any costs to the GPU. Register your interest for our forthcoming workshop at: www.fabricebourrelly.com/Parametric_Workshop Joined again in this episode by Mike Lenz Tips - Check him out: youtube.com/@MIKELENZTIPS
How to import Parametric Data to UE5 using CSV and Blueprints
Переглядів 1,5 тис.Рік тому
Part 2/3 of our series about exporting data points from Rhino to Unreal. Register your interest here : www.fabricebourrelly.com/Parametric_Workshop Here Michael joins me to go over the workflow and specifically how we built the Blueprint to place 5000 objects with the correct location and orientation in Unreal using points placed in Rhino Grasshopper. Check him out here : youtube.com/@MIKELENZT...
Rhino to UE5.1 Part 1- Steve Chilton Architects UK Pavilion 2020 Runner up - Behind the Scene 🙂
Переглядів 1,8 тис.Рік тому
Watch the FREE beginner UE workshop here www.fabricebourrelly.com/workshop Manifest your interest in the upcoming workshop : www.fabricebourrelly.com/Parametric_Workshop Steve Chilton's beautiful website : www.sca.design/ Mike Lenz tips: www.youtube.com/@MIKELENZTIPS Epic's Datasmith Plugin : www.unrealengine.com/en-US/datasmith/plugins In this video, I provide you with an overview of the proce...
3 ways to Light an Architectural space in UE5. Tutorial for architects, and 3D artists.
Переглядів 3,6 тис.2 роки тому
Download the EXE here : www.fabricebourrelly.mykajabi.com/UE5PragueLibrary We explore further the ways in which we can create natural light in an Architectural space with Pascal. Mixing drama and emotion perhaps ? I like to call this theatrical lighting. We also explore how we may start to look at things in the future, with emissive lighitng from rather unusual sources ! I hope you enjoy, thank...
UE5 VS Reality ! (and Vray). Prague library comparison, which is best for Architecture in Unreal ?
Переглядів 6 тис.2 роки тому
Download the EXE here : www.fabricebourrelly.com/UE5PragueLibrary In today's video, we'll compare a real photo with UE5 scene of the beautiful Prague Library. I'll also show the Vray render. Let me know which you prefer ? Unreal is becoming easier and easier to use. Here, I simply imported the scene with 3dsmax using Datasmith. It's the first step for any architecture software. Then it's all in...
UE5 Lumen Lighting Tutorial with Pascal in Unreal Engine 5 Architecture scene
Переглядів 12 тис.2 роки тому
Download the EXE scene here : www.fabricebourrelly.com/UE5_Old_Corridor Watch Pascal and I breakdown the lighting for this scene in Unreal for your Architecture scenes. More than just a tutorial, we explore the different ways to achieve the most realistic lighting situation. Of course there are a few bugs as this is the preview version of Unreal.
UE5 Vs Vray which is BEST for Architecture Visualisation today ?
Переглядів 27 тис.2 роки тому
Free beginner workshop here www.fabricebourrelly.com/ Explore some of the differences between this VRay render and the UE5 scene using Lumen. Is this a game changer for Architecture Visualisation today ? Let me know your thoughts in the comments below.
Realism in Unreal for Architecture - How to use PBR Materials Tutorial
Переглядів 7 тис.3 роки тому
If you're new to Unreal, watch my workshop here www.fabricebourrelly.com/workshop PBR Materials are incredibly easy and simple to use IF you set them up properly.
How I did this Carbon Removal Concept in Unreal Engine 4.26
Переглядів 1,9 тис.3 роки тому
If you're completely new to Unreal Engine, watch my free workshop here www.fabricebourrelly.com/ As an architect, I've thought a long time how our current mode of living is not sustainable in the long term. In this video, I show you a very basic idea of how we could start to think about a completely new type of architecture based on living in the forest ! Link to the Elon video ua-cam.com/video...
Real to Unreal Lighting Masterclass "How to become a Shadow Master" Launch Tomorrow 27th Jan
Переглядів 6 тис.3 роки тому
You may have heard that Pascal and I are launching our Real to Unreal Lighting live masterclass tomorrow (Wednesday 27/01/2021 @ 4 pm GMT). We thought we would talk about it a bit more today: what it is, what it entails, what you will learn and what you can expect. See you tomorrow! Pascal and Fabrice
Natural Lighting in Unreal Engine with Pascal Montjovent
Переглядів 8 тис.3 роки тому
Register your interest by clicking the following link www.fabricebourrelly.com/Real_to_Unreal_Lighting_Masterclass In this video, we explain how cinematographers use different types of lights, at specific places, to recreate real-world lighting conditions. Watch me interviewing Pascal Montjovent, cinematographer, about how we would achieve this in this kitchen scene in Unreal.
Unreal Beginner Workshop Announcement - for Architecture -
Переглядів 3,1 тис.3 роки тому
Click here to view the workshop: www.fabricebourrelly.com/workshop If you are new to Unreal Engine and would like to learn more about lighting and rendering, this workshop is for you. - Are you struggling with overwhelm with too many different opinions, multiple UA-cam sources, out-of-date or incomplete information? - Are you keen to learn and start getting results? Perhaps you've tried Vray, E...
How to use Blueprints to Create Instanced Lights in Unreal Engine Tutorial
Переглядів 13 тис.3 роки тому
How to use Blueprints to Create Instanced Lights in Unreal Engine Tutorial
Photorealism in Unreal Engine for Architecture using Raytracing
Переглядів 52 тис.3 роки тому
Photorealism in Unreal Engine for Architecture using Raytracing
How to fix vertical tilt shift on Architecture in Unreal Engine for Archviz
Переглядів 12 тис.3 роки тому
How to fix vertical tilt shift on Architecture in Unreal Engine for Archviz
How to Render Ultra Mega High Resolution Renders in Unreal Engine for Architecture
Переглядів 63 тис.3 роки тому
How to Render Ultra Mega High Resolution Renders in Unreal Engine for Architecture
How to render Highres stills in Unreal without antialiasing problems
Переглядів 23 тис.3 роки тому
How to render Highres stills in Unreal without antialiasing problems
How to create still images in Unreal Engine
Переглядів 19 тис.3 роки тому
How to create still images in Unreal Engine
Unreal for Architecture Raytracing and Lightmass Hybrid method tutorial
Переглядів 11 тис.4 роки тому
Unreal for Architecture Raytracing and Lightmass Hybrid method tutorial
How I work with Raytracing noise in Unreal Engine for Architecture
Переглядів 50 тис.4 роки тому
How I work with Raytracing noise in Unreal Engine for Architecture
How I use Raytracing in Unreal Engine for Architecture using an RTX 2080 GPU
Переглядів 38 тис.4 роки тому
How I use Raytracing in Unreal Engine for Architecture using an RTX 2080 GPU
How to use Datasmith to Export From Sketchup to Unreal
Переглядів 15 тис.4 роки тому
How to use Datasmith to Export From Sketchup to Unreal
Sketchup to Unreal. 4 tips on how I created this Architecture scene and my Lighting workflow.
Переглядів 93 тис.4 роки тому
Sketchup to Unreal. 4 tips on how I created this Architecture scene and my Lighting workflow.
No Unwrapping Contact Shadows in Unreal with AO Vertex Baking in 3dsmax. FREE Download
Переглядів 8 тис.4 роки тому
No Unwrapping Contact Shadows in Unreal with AO Vertex Baking in 3dsmax. FREE Download
3D Artist Interview - The Nent. His Mind Blowing Performance, National Gallery of Prague
Переглядів 2,2 тис.4 роки тому
3D Artist Interview - The Nent. His Mind Blowing Performance, National Gallery of Prague
Unreal Engine Architecture walkthrough project Case Study
Переглядів 7 тис.4 роки тому
Unreal Engine Architecture walkthrough project Case Study
UE4 Materials: How I did this hyper-realistic Metallic chrome using imperfections from Megascans
Переглядів 24 тис.4 роки тому
UE4 Materials: How I did this hyper-realistic Metallic chrome using imperfections from Megascans
Incredible sounds coming out of Unreal Engine, (Headphones recommended)
Переглядів 1,9 тис.4 роки тому
Incredible sounds coming out of Unreal Engine, (Headphones recommended)
Great tutorial. Super useful and clear!
But you didn't talk about the title of the video. You said so much without saying your caption.😢
what I don't get is why the noise isn't cached but instead keeps dancing around forever. this is still the case in unreal 5.4
Has anyone run into the issue of the first tile exposure being correct but the remaining tiles are all dark? Running ue5.3 and followed this tutorial precisely. Final image has the top left tile looking perfect and the remaining image with no exposure. Manual exposure on cam, no post processing, exposure compensation set to 9.
This tutorial actually helped a SIGNIFACANT amount, the built in caustic with the water plugin in UE5 suck and don't look great whatsoever and this really improves the look of my caustics, the vuilt in caustic feature only look correct if the waves are shaped moving in a diagonal direction and these help so much with the type of water I'm creating :)
awesome thanks now officially ready to get into desiging my own projects
So basically you DIDN¨t use AI to create/genrate anything more than brainstorming a quick idea.
Nice to see you again my friend!
talks too much and needs to start from zero
I've open this scene in Chaos Vantage, which is realtime Vray and it surpasses UE5 quality, because Vantage (being actually Vray) is a pure raytracer, while UE is a rasterizer with the add of some raytracing elements.
Interesting... thanks for sharing !
Hello Fabrice, When are u planning Workshop ?
Thanks for this beautiful scene, Fabrice! You've motivated as usual :) I've noticed you have lots of lights in the scene and a very soft shadows. Could you please tell something about optimization of them in scene like this? They are all movable, cast raytraced shadows, radius of the light source and etc?
Hey Fabrice, I did this for my last study, using an AI image to guide as reference, it was a very fun way of coming up with a final scene.
Awesome ! : )
Beautiful environment! Loving the intricate details. However, the caption is misleading :). Using AI to create reference image and then building it in Unreal Engine is what its all about :)
Noted, thanks for the info !
yeah would love to see how this can be done just in Unreal (side stepping external 3D progs). That being said nice video!
Excellent!
great as always <3
Nice thank you
Very nice. What are the benefits of using that very old school script to export the model to UE over Datasmith?
Thanks, will describe in detail a video. but generally it gives me more control.
@@FabriceBourrellyThat's true, Datasmith is a bit of a black box :)
Legend!
Love the scene... although i was hoping this was a 'how Ai can export 3D geometery, materials and lighting into Unreal Engine' as a working scene! wouldnt that be great and also slightly scary!😳
Ha ! not yet, although what you describe sounds like datasmith !
This is a great explanation of framing. Beautiful!
Thank you!
Great session guys, so many good reminders and inspiration. Love it!
Thank you for sharing!
Nice to see you back guys! I love this kind of videos
Hey Jesus ! thanks for the feedback. Hope you're keeping well.
Hey great video!, one question, I love the cinematography analyses of movies and paintings, do you know a good source / channel for this? Thanks!
Thank you. Let me get back to you on this.
great merci
Excelente hermano ! gracias desde Colombia!
Great series! I'm working on a similar configuration to design an interactive pavilion. The code he presented works but can be simplified (min19:30). GetDataTableNames + ForEachLoop + GetDataTableRow + Break (Out Row output) and you have already all the values to plug into Instance Transform of Add Instance. No need to set all those variables unless you need them a second time.
people don't want stills anymore. they want to walk around in the house in Realtime.
Love it
Question: Why do my render come out black when I set camera Exposure to manual?
Hello, how would you do a high res render with an alpha background?
Is there a way to set a camera ratio to render with printing image ratios? If we want to print an A4, we need 2490 x 3510 pixels. 8,3 in x 300 = 2490 pixels 11,7 in x 300 = 3510 pixels
Yeah, auto sync toggle does not work for me too. It loses pivot points, shifts materials and so on. 3d view export only:C i would like to know more about making such animated kinetc parts in unreal. I know how to import alembic from houdini, but as far as i know, rhino can not use alembic.
Why use a cube and not just a plane for the fill lights?
Just out of lazyness really. A plane will do just as well.
I have a 4090! looks amazing! great work!
Thank you!
Thank you very much for this short review. I am very glad that you showed how to work with tables and data. In theory, everything became clear. Take data from the table, multiply objects by these points and vectors. And you change these vectors or objects in a loop. It's all very cool. And most importantly, optimized. After all, instances are considered the best. Apparently, of course, I'm a little confused, but I think if I try to go this way myself, I can figure out both the nodes and the table Thank You, again!
great video as always sir!
Thank you, much appreciated coming from you ! : )
Sorry for my slightly laggy connection! That’s rural Portugal I suspect! Back in the UK soon… 🙏
🤘
thanks for part 2
hey Fab. have you gotten a new course out? am curious!! cheers mate
Hey, I do actually. It's the remake of the course I did for Epic years ago.
@@FabriceBourrelly is there a link I have seen the one. the one you mentioned.. but not the remake!
thank you always great
Thank you very much for this video. It's just fantastic! I have long been interested in the question of how to animate building elements in ue. Studied various issues. I work for Rhinoceros. I tried both blender geometry nodes and houdini with its huge possibilities. But all this is very complex and difficult to master. Especially when you have been working at Rhinoceros for a long time. I would love to see how to transfer the point data through the datasheet and import it into UE! I'm really looking forward to the next video on this topic. And also with pleasure I will take part in a seminar. Thank you for sharing such important and simply incredible content!
Hey Roman, thanks for the comment. I'm glad you agree Rhino has huge potential when used this way with Unreal. It's similar to what houdini could do for the industry in a way.
@@FabriceBourrelly Agree completely! I work with architects. And it is most convenient to establish a pipeline with Rhino. This is still a more convenient and familiar software for architects. I would very much like to develop this direction in my small team. Thanks for sharing your knowledge and experience!
Bonjour Fabrice. Quand j'ai vu la miniature pour ta prochaine vidéo je dois te dire que j'étais content ^^ J'aime regarder tes vidéos parce que elles sont de qualités ! Et ça faisait un moment que tu n'avais pas publié de vidéo, alors hâte de voir cette nouvelle vidéo !
Merci Damien, ca fait plaisir !
Hey sir, could you please reupload the caustic image ?:)
Hi, how do you achieve the two point perspective?
nice tutorial i like it. plz. make more tutorials
Thanks! This was exactly what I was looking for!
Just show the material editor please.